Unity Programming: Sound Methodology and Structure Practices
Unity Programming: Sound Methodology and Structure Practices. Cover about benefit of C# grammars like, Interface, Event, Delegate, and Basic program tips and Manager scripts
The name of this course is Unity Programming: Sound Methodology and Structure Practices. The knowledge you will get with this indescribable online course is astonishing. Cover about benefit of C# grammars like, Interface, Event, Delegate, and Basic program tips and Manager scripts.
Not only will you be able to deeply internalize the concepts, but also their application in different fields won’t ever be a problem. The instructor is Dong Hun Lee, one of the very best experts in this field.
Description of this course: Unity Programming: Sound Methodology and Structure Practices
Course Description At this lecture, you will know about, Basic principles of programming of C# and Unity. GameManager script, SoundManager script’s actual code and comments. Delegate, Event, Abstract Class, Interface’s actual usage situations, benefits when make games. [Part1] You will know about basic, but important programming tips. These tips will applied and repeated thorough this lecture, so when lecture finished, you will know thoroughly about what those principle really means. [Part2] GameManager, SoundManager script actually I used when making game. I will describe its actual code each by each and you will get download link at last of this part. [Part3] So this part is core part of this lecture and important thing. You will surely know how to use and when to use C# keywords like Delegate, Lambda Expression, Func, Action, UnityAction, Event, Abstract class, interface. I will explain this with actual game develop examples and situation that these grammars really need, so you will know deeply about these keywords. So overall, this course is about [ACTUAL] situations and examples that those grammars (delegate, event, abstract class, interface) are used (or should be used) when game develop. When googling about these C# keyword, there are many examples of these keyword’s basic concept and grammar, how to implement. But lack of really needed subjects such as [when to use them, how to use them, what’s benefit of them]. So I gathered them and investigated, combined with my previous experience, I made this course. So after you study them, you will know when to use delegate , event, and interface with confidence. This course does not cover basic grammars like variables, class, function, property. But if you know really just a little about C#, you can understand this lecture.
Requirements of this course: Unity Programming: Sound Methodology and Structure Practices
What are the requirements? Unity newest version.
What will you learn in this course: Unity Programming: Sound Methodology and Structure Practices?
What am I going to get from this course? Various basic tip when program, Manager script code, Delegate, Event, Abstract class, Interface’s actual usage when make Unity game. Those C# advanced grammar’s [when to use, where to use, what is benefit of using them] Confidence and more thorough understanding about those C# keywords
Target audience of this course: Unity Programming: Sound Methodology and Structure Practices
Who is the target audience? Anyone who have interest in Unity C# advanced grammar’s application, benefit.