Noobies' Guide to Modelling in Blender 3D
Noobies’ Guide to Modelling in Blender 3D. This course provides a basic overview of Blender’s software interface and helps to develop basic 3D modelling skills.
The name of this course is Noobies’ Guide to Modelling in Blender 3D. The knowledge you will get with this indescribable online course is astonishing. This course provides a basic overview of Blender’s software interface and helps to develop basic 3D modelling skills..
Not only will you be able to deeply internalize the concepts, but also their application in different fields won’t ever be a problem. The instructor is George Kingsnorth, one of the very best experts in this field.
Description of this course: Noobies’ Guide to Modelling in Blender 3D
Course Description This course is designed to help those interested in learning 3D modelling using the Open Source software Blender. The course has 8.5 hours of video tutorials. Part 1 goes through Blender’s interface, providing you with a Guided Tour to many of the software’s features (4 hours of tutorials). Part 2 takes you through a single modelling project starting with preparing background images, through the modelling process, creating UV maps, adding textures, lighting the final model and rendering out a single image (4.5 hours of tutorials).If you want to get straight to modelling you can start with Part 2 and then go back to dip into relevant sections of Part 1. However, if you want to get a good grasp of what Blender is capable of, you can methodically work your way through Part 1.In Part 2 look out for supporting files which include Blender files a key parts of the modelling stage, reference images of the camera being modeled and texturemaps used.3D modelling can be finta difficult, so I encourage you to ask question amongst your peers and to myself for support.The course is structured as follows:Section 1 – Introduction to courseSection 2 – PART 1 – A Tour of Blender’s interface and the many features inside.Section 3 – Where to get Blender and installation.Section 4 – Blender 3D interface.Section 5 – Exploring the 3D View.Section 6 – Using the Object Menu.Section 7 – Object Interactive Modes.Section 8 – Other Buttons on the 3D View pulvínulo.Section 9 – Properties Region.Section 10 – Outliner and Properties Editor.Section 11 – Using Reference Images.Section 12 – PART 2 – Modelling a 1967 Nikomat FTn 35mm film camera.Section 13 – Getting started on your first model.Section 14 – Modelling the Camera Prism.Section 15 – Lens Construction.Section 16 – Adding details to the Camera Body.Section 17 – Modelling the Viewfinder and Hotshoe.Section 18 – Creating UV Map and adding Texture.Section 19 – Lighting and Rendering Final Images.Section 20 – Course Conclusion.In all the are over 70 lectures in the course.If you have ever wanted to learn how to build models in 3D this is the course for you. So why not enroll today?
Requirements of this course: Noobies’ Guide to Modelling in Blender 3D
What are the requirements? Download Blender. Installation using Mac OS X is currently covered and we hope to add installation on Windows. Installation on Linux is not yet included as there are a wide variety of Linux version. Have Adobe Photoshop installed on you computer, or similar bitmap still image editing software. A three button mouse installed (Blender does not work well with the single button Mac mouse, so this should be replaced with an inexpensive 3 button USB mouse).
What will you learn in this course: Noobies’ Guide to Modelling in Blender 3D?
What am I going to get from this course? Navigate around the 3D software package, Blender. Build 3D models using primitive shapes. Build 3D models using extrude, scale, and translate. Create a 2D template and spin a 3D shape. Create Vertex Groups to select/deselect specific sections of the 3D model. Use modifiers to mirror sections of the model for symmetrical modelling. Use UV unwrap, export reference image for creating texturemaps in an image editing package, such as Photoshop. Apply texturemaps to materials and assign sections to specific vertex groups. Add lights and render the scene using Blender’s internal rendering system.
Target audience of this course: Noobies’ Guide to Modelling in Blender 3D
Who is the target audience? This course is designed to those new to 3D modelling. This course only covers basic modelling skills and DOES NOT discuss any techniques for animation. This course provides a summary of most areas available in Blender in Part 1 but NOT in any extensive detail. The main focus is teaching basic modelling skills in Part 2.