Game Physics - Extend Unity 3D's Physics Engine in C# Code

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Game Physics – Extend Unity 3D’s Physics Engine in C# Code. Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free.

95,00  10,00 

The name of this course is Game Physics – Extend Unity 3D’s Physics Engine in C# Code. The knowledge you will get with this indescribable online course is astonishing. Step-by-step tutorial on how to create a basic rigid body motion physics from scratch. Taught in C# using Unity 3D free..
Not only will you be able to deeply internalize the concepts, but also their application in different fields won’t ever be a problem. The instructor is Ben Tristem, one of the very best experts in this field.

Description of this course: Game Physics – Extend Unity 3D’s Physics Engine in C# Code

Course Description Learn to build your own game physics engine. By the end of this mini-course course you will have gained confidence in translating theories of physics into working game code. I will be teaching using Unity 3D free as the example game engine. I expect you to have some experience with both Unity 3D, and C# before starting this course. If you don’t then check out my Complete Unity Developer course. Why would you take this course? To understand game physics better. Practice creating your own physics components. Improve your knowledge of Newtons Laws of Motion. There is a thriving community, and we will be providing our usual world-class support that our students have come to expect. Note: access to this course comes with an optional, free community site where you can share games and 3D models, as well as connect with other students. See you in there!

Requirements of this course: Game Physics – Extend Unity 3D’s Physics Engine in C# Code

What are the requirements? You need to be comfortable with Unity 3D You need to be comfortable with C# scripting. You should be able solve basic algebra equations.

What will you learn in this course: Game Physics – Extend Unity 3D’s Physics Engine in C# Code?

What am I going to get from this course? Translate new laws of physics to code. Understand how game engine physics works. Extend the capabilities of Unity 3Ds physics engine. Transfer this knowledge to other game engines.

Target audience of this course: Game Physics – Extend Unity 3D’s Physics Engine in C# Code

Who is the target audience? This course is ideal for you if you’re running into the limits of your game engine’s physics. If you are not confident in how your game engine’s physics works “under the hood”, this course will give you that insight. This course is probably not for you if you’re a physics PhD, who is already confident in coding!